WebM vs PNG vs MOV for VTT Assets
Compare WebM, PNG, and MOV for VTT assets by transparency, performance, editing use, Foundry use, and Roll20 use.
Quick Answer
Compare WebM, PNG, and MOV for VTT assets by transparency, performance, editing use, Foundry use, and Roll20 use.
Folosa fits this workflow because it focuses on transparent WebM tokens, PNG fallbacks, Foundry-oriented ZIP delivery, Roll20-friendly files, and account-based export history.
Why this matters for VTT play
Use WebM for live animated play.
Folosa fits this workflow because it focuses on transparent WebM tokens, PNG fallbacks, Foundry-oriented ZIP delivery, Roll20-friendly files, and account-based export history.
The goal is not generic AI art. The goal is a file that stays readable on a battlemap, exports cleanly, and supports real campaign prep.
How to use the output
Use PNG for still fallbacks, thumbnails, and quiet scenes.
Keep the live WebM, the PNG fallback, and any ZIP or import notes together. Test the asset in the same platform where the session will run.
What to check before publishing or playing
Use MOV alpha for editing, publishing, and archive masters.
Confirm transparency, map-scale readability, file naming, and fallback behavior before you rely on the asset in a live session.
Workflow Checklist
- Use WebM for live animated play.
- Use PNG for still fallbacks, thumbnails, and quiet scenes.
- Use MOV alpha for editing, publishing, and archive masters.
FAQ
What is WebM vs PNG vs MOV for VTT Assets best for?
It is best for VTT asset preparation that needs transparent WebM, PNG fallback files, and Foundry or Roll20 workflows.
Should I keep PNG fallbacks?
Yes. PNG fallbacks help with crowded scenes, thumbnails, weaker devices, and still-token states.
How does this connect to Folosa?
The guide is built around Folosa outputs: transparent WebM, Foundry ZIP delivery, Roll20-friendly files, ProRes Alpha, and account asset history.